One of the key overhauls has come with the progression system. However, Colossal Order has hit the reset button in other places, and expanded in others with new ideas. Yes, there’s plenty of areas where they can expand and refine, ideas from DLC that they can revisit, but the base game already feels like a complete, well-rounded experience. There’s the night and day cycle, there’s seasons, there’s broad public transport options, there’s natural disasters, and more. Compared to the original’s base game, Skylines 2 comes with half a dozen expansion-worth of gameplay features built in on day one. That’s absolutely not the case with Cities: Skylines 2. The fear whenever a long-running game with countless expansions is superseded by a sequel is that the developers are going to take back all of their toys and force you to buy them all over again.
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